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Shelled |
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Shelled: Shelled is an artillery game that features cartoon graphics and multiplayer action! I did the following tasks:
"I hired Brian as an independent contractor for a 3D game application
my studio is in development with. He did such a great job on the task
that I have brought him back again and again to continue development in
other areas. Brian has provided me with excellent, even programming
work and constant, quality communication throughout. I highly
recommend him for game or programming projects of any scale and scope."
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The Nisha Chronicles |
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The Nisha Chronicles is a set of machinima films done by The Ill Clan for an alternate reality game promoting the Audi A3. I exported vehicles models and tweaked the vehicle physics. I also added the ability to do two wheeled vehicles to Torque.
"Brian was referred to me to help us complete our project quickly. His
hard work on the vehicles freed us to concentrate on the other aspects of
the project. I'd recommend him to anyone looking to speed up development
on their own projects."
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VirtualWorld |
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![]() | VirtualWorld: This was a prototype for an online shopping and entertainment community. I did the following tasks:
"Brian was instrumental in delivering the proof of concept for
VirtualWorld, an online shopping and entertainment community. Our
schedule seemed entirely unreachable and unrealistic until Brian came
on board and singlehandedly assembled the prototype under budget and
ahead of schedule. I would wholeheartedly recommend Brian Richardson
to anyone seeking 3D or application development."
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fxFoliageReplicator for TSE |
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fxFoliageReplicator for TSE: A port of Melv's fxFoliageReplicator from TGE to TSE. This involved writing a fairly involved vertex shader to handle the billboarding and swaying. It runs very fast. |
Debug Render Modes for Interiors in TSE |
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Debug Render Modes for Interiors in TSE: Re-enabled the debug interior modes for TSE. This involved adding more information to use the primitive buffers that the interiors use to render. |
Flash GUI Control |
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Helped Thomas Lund create a GUI control for Torque that uses the GameSWF library to display Flash movies. This control is used in Wildlife Tycoon Venture Africa and Steel Sentinels. I debugged the rendering code. I basically matched the OpenGL states that GameSWF library needed to what Torque uses. I also added script callbacks from GameSWF to TorqueScript and implemented mouse events. I also fixed some texture management issues. |
Vehicle Physics |
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One thing I've spent a lot of time playing around with is vehicle physics. My "pet project" for learning Torque was a kart racing game. (I might revisit that!)
So I've gotten very familiar with the WheeledVehicles in Torque. Here are the public vehicle mods I've done:
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Misc. Other Projects |
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